Below you will find some print and go DOT CARDS to use for Number Talks and Subitizing Activities
van_de_walle_cards_enlarged.pdf | |
File Size: | 103 kb |
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exploring_five_with_five_frames_new.pdf | |
File Size: | 302 kb |
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Number Talks PPT K-5 | |
File Size: | 480 kb |
File Type: | pptx |
Here are some easy to make subitizing plates....
Daily Math Routines are important for developing number sense in your students. Below are some great videos that demonstrate fun activities to try with your students!
These are great for kids of all ages. You can easily make these your own by changing the problems or putting them on powerpoint. Email me if you have questions. Download below.
chartmysterypicturessummermathpack.pdf | |
File Size: | 830 kb |
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Ten Frame Flash Game- Brain Break!
I love this "Number of the Day". Download it below.
number_sense_workout.pdf | |
File Size: | 201 kb |
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Subitizing Freebie Download Below
subitizing_circles_to_10.pdf | |
File Size: | 2608 kb |
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Butterflies Number Match
Click below for download and print
free-butterfly-number-match-downloadable-game.pdf | |
File Size: | 347 kb |
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Greater than Less than Download
Click the button below to download
greater_than_and_less_than_center.pdf | |
File Size: | 3365 kb |
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Math Mats For Group Work (Lots of possibilities)
mathmatstouseforguidedmathgroups.pdf | |
File Size: | 1002 kb |
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Domino Numbers and Numeral Match
dominonumberfreebie.pdf | |
File Size: | 104 kb |
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Add this to get more from your math wall?
numberdetectivesk.pdf | |
File Size: | 491 kb |
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How Many More Make Ten
Download Below
how_many_more_make_ten.pdf | |
File Size: | 99 kb |
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The Hungry Caterpillar Math Book- SO cute! Button Below
dice_numbers_recording_sheet.pdf | |
File Size: | 145 kb |
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Nice manipulative mats to use with playdough or counters. Great for number bonds and take home activities. Click the button to link....
Number Sense- Recognizing numbers 1-6 (Fall Themed)
fallingformathgamesfreebie.pdf | |
File Size: | 2254 kb |
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Fall Clip and Count (These would make good manipulatives for number bonds)
fallclipandcount.pdf | |
File Size: | 376 kb |
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Roll and Cover Game - Fall Themed
applerollandcover-1.pdf | |
File Size: | 1663 kb |
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Easy Games to Make!
Roll for 5
Materials:
Materials:
- recording sheet for each player
- number cube with the 6 replaced by a 0 ( put a small sticky dot with a 0 over the side of the number cube with a 6)
- Two different colors of pencils or crayons
- Player 1 rolls the number cube and finds the row that uses that number to make 5. For example, if I roll a 2, I look for the 2 + __ = 5 row.
- Using one color, fill in dots on the 5-frame for the number rolled. In my example, I would color in 2 circles.
- Using the second color, fill in the rest of the dots.
- Complete the number sentence.
- Play passes to Player 2.
- If, on your turn, you roll a number you have already used (for example, if I roll another 2), you color in a smiley face at the bottom of the recording sheet. The object is to get as many combinations for 5 as you can before coloring in the three smiley faces.
Make 5 Memory
Make 5 Memory
Materials:
Directions:
Materials:
- One set of Make 5 cards
- Counters (to support kids who might need to use the manipulatives)
Directions:
- Mix up the cards and lay them face down in a 3 by 4 array.
- Player 1 turns over two cards. If the cards make a 5, the player keeps the cards. If they don't make a 5, the players turns them back face down in the same spot. Matching cards can be two numerals, two dot cards, or a numeral and a dot card--as long as they make 5.
- Play continues until all matches have been claimed.
Make 5 Go Fish
Make 5 Go Fish
Materials:
Directions:
Materials:
- 2 sets of Make 5 cards (24 cards total for two players)
- Counters (to support kids who might need to use the manipulatives)
Directions:
- Mix up the cards and deal 5 cards to each player. The remaining cards are placed face down in the "pond".
- Players look for matches (combinations of 5) in their hands and lay down any matching pairs. As with the Memory game, pairs can be two numerals, two dot cards, or a numeral and a dot card.
- Players take turns asking the other player for a card that would match a card to make 5. For example, if I am holding a 2 in my hand, I might ask, "Do you have a 3?".
- If the asked player has the card, they must hand it over. The player receiving the card lays down the match and takes another turn.
- If the asked player asked does not have the card, he/she says, "Go fish", and the asking player takes a card from the pond.
- The game ends when one player runs out of cards. The player with the most cards wins.
Great video to share with parents about Ten-Frames
Part Part Whole Download Below
partpartwholetaskcards.pdf | |
File Size: | 663 kb |
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jack-o-lantern_hundreds_chart.pdf | |
File Size: | 58 kb |
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Number Writing Practice Numbers 1-30
numberwritingpractice.pdf | |
File Size: | 47 kb |
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roll_the_dice.pdf | |
File Size: | 79 kb |
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make_ten.pdf | |
File Size: | 21 kb |
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